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Old Oct 30, 2009, 05:47 PM // 17:47   #21
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@ All You "____ skill screams spike damage" Guys:

This is a PvE bar. Ain't no monk enemies going to think "oh crud, I'm going to die" in PvE because they're AI. They have an algorithm that dictates what skill to use when based on whatever input they receive, and can't extrapolate beyond that. Sure, the info's useful for people who want to end up PvPing effectively, but that's not the point of the thread.

Soon as I get my assassin off of Shing Jea I'll be testing some of these builds myself. Lookin' forward to it, actually. =P
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Old Oct 31, 2009, 11:42 AM // 11:42   #22
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Quote:
Originally Posted by Allamorph
This is a PvE bar.
If you're referring to yuna's bar, then you're wrong it's a pvp bar.

Quote:
@ All You "____ skill screams spike damage" Guys:
We were discussing the pvp bar in guess what context? pvp.

However, yes you can argue that we were digressing from the point of this thread.
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Old Oct 31, 2009, 07:26 PM // 19:26   #23
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Quote:
Originally Posted by Perfected Shadow
If you're referring to yuna's bar, then you're wrong it's a pvp bar.
No, I'm referring to the OP's request, which, last time I checked....
Quote:
Originally Posted by yamazaru
What I'm proposing is making a build suitable for PvE.
Quote:
Originally Posted by yamazaru
This is all for PvE.
...was pretty specific. Yuna's bar was just where you guys got sidetracked.


@ yamarazu: Is the primary focus for you huge spike damage to a single target only, or would collateral damage be a bonus to make follow-up kills a quicker done deal?
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Old Nov 04, 2009, 01:06 AM // 01:06   #24
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Here you go:

Way of perfection - self heal
Golden phoenix strike - aoe nice spike
Critical strike- dual attack (2x dmg + energy gain)
Moebis strike- instant recharge + spammable
Deaths blossom- very nice aoe + low recharge
Twisting fangs- finisher
Critical Agility- IAS and increased armor
Critical defenses- 75% to block

BAM!!
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Old Nov 04, 2009, 02:42 AM // 02:42   #25
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Quote:
Originally Posted by Allamorph View Post
@ yamarazu: Is the primary focus for you huge spike damage to a single target only, or would collateral damage be a bonus to make follow-up kills a quicker done deal?
My goal would be to be a real Assassin. To jump in, get a target, jump out. If you can get some damage on others, all the better! They have to die eventually anyway.
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